The Dreadnaught Factor
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Action 
Gametype: Licensed
Release Year: 1983
Developer: Cheshire Engineering
Publisher: Activision
Players: 1
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The Zorban Dreadnaughts are spaceships that are 140,000 feet long and weigh 970 megatons, making them the largest, most heavily armoured spaceships ever created. A fleet of these large battlecraft are now heading towards your home planet, and it is your job to stop them! The game is played from a side scrolling overhead point of view as your small but agile spaceship flies past the dreadnaughts. On each pass your spaceship makes, you need to try and bomb as many of the energy vents as possible. When all energy vents on a dreadnaught are destroyed, that dreadnaught will explode. Time is limited, though, and if you make too many passes to destroy the energy vents the dreadnaught will be within firing range of your home planet and will destroy it. Each of the dreadnaughts are heavily armed; guns, canons, missiles, and other weapons are located on each dreadnaught and will be trying their best to end your mission. Multiple skill levels are included which alter the number of dreadnaughts you must destroy, as well as their speed and firing capabilities.


DEVELOPMENT HISTORY:

The Dreadnaught Factor was an original Intellivision game programmed at Cheshire Engineering under contract to Activision. Activision later released a version of The Dreadnaught Factor for Atari 5200.


PLAYING TIPS:

From designer Tom Loughry in the Dreadnaught Factor instruction manual:

"I have found that there are several strategies you can use to destroy the Zorban Dreadnaughts. In fact, your attack plans should vary depending on the class of the approaching dreadnaught and the stage of battle. Here are some tips to help you through any phase of the game.

"First of all, no matter what the circumstances, never attack a dreadnaught head-on. Their fire rate is too overwhelming at any game level. I strongly suggest either continually zigzagging back and forth over the dreadnaught during your attack passes, or dipping in from above or below the dreadnaught. Fire your weapons and accelerate away from its direct line of fire.

"Also, it is critical to keep track of the dreadnaught's distance from the stargate. If it's closer than 50 parsecs, then try to bomb as many engines as possible to slow it down, and if it's closer than 30 parsecs, then immediately destroy its silos. That way, Terra is safe even if the dreadnaught reaches the stargate - unless you lose all your hyperfighters.

"Find out which dreadnaught weapons give you the most difficulty and eliminate them first. But, remember, the only way to ultimately defeat a dreadnaught is to bomb all of its energy vents. Don't waste time or attack passes trying to destroy every target.

"One final tip: your laser bolts destroy dreadnaught artillery that is blue or yellow, and your strontium bombs destroy the artillery that is black or red."

FUN FACT:

Players who sent a photo to Activision showing that they had destroyed the entire dreadnaught fleet on level 4 or above received an "Activision Dreadnaught Destroyer" emblem.

The Dreadnaught Factor was a favorite game of Bill Fisher's over at rival Mattel Electronics. He was so good at the game that he started getting bored playing through the early easier levels. To solve the problem, he hacked the game code to create a harder version of the cartridge. That version, variously called The Dreadful Factor and The Dreadnaught Fracture became popular with a number of the other Mattel programmers.

 
http://www.mobygames.com/game/intellivision/dreadnaught-factor
http://www.intellivisiongames.com/bluesky/games/credits/activision.html#dreadnaught